ABOUT
THE TEAM
We are not a talent pool that assembles for a project and disperses when it's done. Over sixteen years, we've built something harder to come by than any technology — a dedicated team of a hard-won twenty people who choose to come back every day.
Some grew up alongside the company. A few dogs made themselves permanent fixtures. Some children grew up watching installations get built in the next room. We are here for the long run, and that describes exactly what we're capable of.
Some members never signed a contract. All of them showed up anyway.
OUR APPROACH TO TECHNOLOGY
Most studios pick a stack and defend it. We work differently. We watch emerging technologies — hardware, algorithms, sensors, rendering engines — as they surface. We get the prototypes in our hands early. We take them apart, understand how they behave, and then we put them in a drawer.
And then we wait. We wait until the right client arrives with the right problem — one that only that particular technology, now fully matured, is perfectly placed to solve. That drawer is the most valuable thing in the studio.
We are not masters of one technology. We are masters of knowing which one to reach for.
MILESTONES
This is rare. And costly. And makes little sense business-wise. But we're too curious not to do it.
First 3D projection on a building in the Baltic States
Award-winning "Beat the Boredom" — the first large-scale interactive touchscreen game in the world
First CGI commercial VR experience in the Baltics
Custom-built Blackmagic cinematic-quality 360° shooting rig
First collaboration with Kaunas University of Technology on a large-scale scientific R&D project
First museum transformed from concept to full fresh exhibition
Best mobile game with XR functions in Lithuanian Games Awards
Invention of mid-air touchable interactive hologram
Worldwide unique hardware/software solution delivered for Qualcomm
FOUNDER & CEO
Simas is a technological visionary whose driving question is always the same: which field would benefit most from this, right now? He founded Gluk Media to turn that question into a practice — leveraging XR, AI, computer vision, real-time engines, and modern sensors to address real challenges in cultural, educational, and business sectors.
From producing the first 3D projection on buildings in the Baltics, to releasing the region's first commercial VR experience, to inventing a mid-air touchable hologram and building a worldwide unique hardware solution for Qualcomm — the pattern is consistent: curiosity first, practicalities second.
He is a frequent speaker at international conferences and festivals, a mentor for aspiring technology practitioners, and an advocate for digital transformation in fields that have the most to gain from it.
LMT Future Trends, 2025
Venice Film Festival LET'S TALK
We're always hiring. Real talents take decades to be found.
THE COMPANY
UAB Gluk Media
GET IN TOUCH
GLUK
MEDIA
We make the interactive installations that live at the intersection of technology, space, and story.